academic work

Imhotep Awakened

a 10-minute cooperative location-based experience where players solve riddles
through narration and a mix of physical and digital cues
Time
6 weeks,
March 2025 -
April 2025
Contribution
Experience Design
Interaction Design
Scenic Design
Team
Team of 4,
with Jasmin Ali-Diaz, Jiyu Kwag, Stella Yim
for Experience Design, SP25
pROJECT OBJECTIVES

Cursed Tomb: A Multi-Player Cooperative Puzzle Experience

As part of the Experience Design course in Spring 2025, I led the design of a location-based entertainment (LBE) experience where multiple players cooperate to solve riddles in an ancient, cursed tomb. The goal was to create a 10-minute, cooperative, puzzle-driven narrative in which players work together to rescue a trapped explorer buried behind the wall.

We crafted a compelling storyline, designed a sequence of interactive riddles, and developed an immersive environment using a blend of physical and digital touchpoints—including interactive kiosks, pressure sensors, physical buttons, reactive lighting, soundscapes, and projection-mapped visuals on a custom-built tomb wall.

Hands-On Experience in Scenic Design, and Unity

This project allowed me to gain hands-on experience in scenic design, Unity development, and multisensory interaction design. Although I had prior experience with sound, lighting, and interactive elements individually, this was a valuable opportunity to think holistically—considering how all elements could come together into a cohesive, emotionally resonant experience that evolves scene by scene.

I used Unity to integrate sound, lighting, and interactive logic, learning C# with the support of AI tools. I also learned how to operate DMX lighting systems and collaborated with teammates to record and edit custom sound effects and voiceovers, blending them with ambient background tracks to enhance the mood and tension of each moment.

outcome

Key Features

Immersive Experience

Visuals, sound, and interactive
objects evoke emotion and immerse

Immersive Experience

We introduced Imhotep as an in-world narrator to deepen immersion

Collaborative Puzzle Dynamics

Players alternate between the
kiosk and the tomb wall

Physical + Digital

Digital and physical riddles make a more dynamic experience

Unite through three riddles, master the manual and the wall,
Save your friend before you all are lost to the sands forever

Experience Walkthrough

Following Imhotep’s narration, guests are invited to solve three riddles, each consisting of two rounds.
The riddles progressively lead players from the Kiosk to the Tomb wall, and back again. To keep everyone engaged, each playertakes the lead on a different step throughout the experience.

Interaction

The riddles combine physical and digital interactions, fully immersing guests in the eerie atmosphere of the cursed tomb. Using touch, toggles, magnets, and RFID sensors, players engage with the wall in dynamic, playful ways.

experience walkthrough

Onboarding

As guests enter the physical set of the Ancient Tomb, they are immediately immersed in the intro narrative,
led by Imhotep and Sam, who is trapped within the sand wall. Following Imhotep’s instructions,
guests position themselves at the kiosk and the tomb wall.

Process

Creating a Compelling Storyline and Narration

Shafer's original brand identity reflects its heritage as a cult wine from Napa Valley, known for its bold and classic weight. However, some elements have become outdated, and in order to represent Shafer's true essence—one that evolved from the founder's story to a narrative rooted in Napa's terroir— a fresh approach was necessary.

Especially to position Shafer as a luxury brand moving forward, we have decided to redefine the visual identity of Shafer 2.0, while preserving the originality of its wines.

Experience Design

000 Journey & Documentation

Interaction Design with Unity

000

Sound Design with Audition, and Premier Pro

Current Shafer labels present limitations in effectively capturing the unique character and elevating the prestige of the 'Hillside Select' wines, our highest-tiered portfolio. To strategically position Hillside Select as a distinct premium brand, we proposed creating a separate yet visually harmonious label that maintains a clear connection to the broader Shafer brand identity.

Light Design with DMX Lighting Fixture

While Shafer has a reputation for high quality wine, gradual transformation to a luxury brand is
necessary to evolve from horizon 0 to horizon 2.

Visual Design with Figma and ChatGPT

Current Shafer labels present limitations in effectively capturing the unique character and elevating the prestige of the 'Hillside Select' wines, our highest-tiered portfolio. To strategically position Hillside Select as a distinct premium brand, we proposed creating a separate yet visually harmonious label that maintains a clear connection to the broader Shafer brand identity.

playtesting

Content Analysis: Overviewing the Current Shafer Experience

To conduct a comprehensive 360-degree analysis of Shafer Vineyards, we began by reviewing the brand story, current tasting experience, and customer feedback—highlighting both likes and dislikes.

Key insights revealed that the current Shafer brand story heavily emphasizes the founding family, followed by the terroir of the grapes. While acknowledging the importance of the founders' legacy, Shafer needs to evolve its brand narrative to prioritize terroir and the wine itself. This shift was crucial for successfully integrating Shafer into the Shinsegae Group brand portfolio.

Shafer’s Foundation to Occupy Luxury

Luxury brands typically possess several key pillars. Notably, Shafer already embodies each of these pillars, demonstrating its inherent potential to become a truly iconic luxury brand.

Content Analysis: Exploring the Brand Experience of Nearby Wineries

Additionally, we explored the brand narratives, wine labels, and tasting experiences of neighboring wineries within the Stag's Leap region of Napa Valley, where Shafer is located. This comparative approach allowed us to gain a deeper understanding of Shafer's position within the broader regional context.

Customer Understanding

“ I think when you look at the younger demographic, they’re not as bought in on the heritage and history of a particular brand. ”

Brand Strength

Shafer’s brand is strong among its customer base and throughout the industry.

Brand Risk

Shafer’s customer base is narrow and aging, though customers are sophisticated.

Opportunities

Shafer can grow its customer base by enhancing storytelling and reaching a broader audience.

Brand Story and Roles

“ We think too much about the sourcing, and we think that’s what people think about when they’re drinking Shafer. They’re not. ”

Brand Strength

Shafer’s story is built on a strong foundation of provenance and heritage.

Brand Risk

Shafer has strong associations with
Napa as well as key man risk.

Opportunities

Shafer can increase relevance by telling a richer story and addressing its lesser-known products.

Brand Expression and Activation

“ The initial opportunity is expanding into other alcoholic beverages, like Bourbon, reflecting the same experience and American quality. ”

Brand Strength

Shafer is a quietly strong brand that has
not been leveraged extensively.

Brand Risk

Shafer’s visual identity is simple and dated,
but well-known in the industry.

Brand Risk

Shafer has opportunities to expand into new product lines, experiences, and activations.

Customer Experience

“ It’s not that younger consumers don’t understand tradition. They just need a reason other than ‘that’s what my dad or grandpa drank. ”

Brand Strength

Shafer delivers a superior product and a powerful in-person experience.

Brand Risk

Hillside Select and Doug have had outsized impact on Shafer’s success.

Brand Risk

Shafer can "luxurize" its experience and better engage younger audiences.

Along with the research, we partnered with the Shafer team to conduct a series of workshops to explore the winery's future.

reflections

As the youngest Engagement Manager in the company’s history, I navigated complex communication channels to ensure alignment among my internal team, the Shafer team, a New York-based agency, and SF-based architects. Together, we co-created a cohesive brand strategy, identity, and experience. By facilitating regular cross-functional meetings and collaborative sessions, I fostered consensus, driving toward the shared goal of elevating Shafer into a true luxury brand.

I also conducted frequent on-site visits to the Shafer Vineyards estate, gathering input directly from winery staff on their vision for the brand's future. My strong interpersonal skills and meticulous attention to detail cultivated a positive and productive working environment, enabling seamless collaboration across teams and projects.

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pROJECT OBJECTIVES

Cursed Tomb: A Multi-Player Cooperative Puzzle Experience

As part of the Experience Design course in Spring 2025, I led the design of a location-based entertainment (LBE) experience where multiple players cooperate to solve riddles in an ancient, cursed tomb. The goal was to create a 10-minute, cooperative, puzzle-driven narrative in which players work together to rescue a trapped explorer buried behind the wall.

We crafted a compelling storyline, designed a sequence of interactive riddles, and developed an immersive environment using a blend of physical and digital touchpoints—including interactive kiosks, pressure sensors, physical buttons, reactive lighting, soundscapes, and projection-mapped visuals on a custom-built tomb wall.

Hands-On Experience in Scenic Design, and Unity

This project allowed me to gain hands-on experience in scenic design, Unity development, and multisensory interaction design. Although I had prior experience with sound, lighting, and interactive elements individually, this was a valuable opportunity to think holistically—considering how all elements could come together into a cohesive, emotionally resonant experience that evolves scene by scene.

I used Unity to integrate sound, lighting, and interactive logic, learning C# with the support of AI tools. I also learned how to operate DMX lighting systems and collaborated with teammates to record and edit custom sound effects and voiceovers, blending them with ambient background tracks to enhance the mood and tension of each moment.